un didi

Entries categorized as ‘architecture’

StuFo 6

June 15, 2008 · 2 Comments

I had some fun some time ago with plexiglass, a laser printer, rhino, and a very limited and buggy script that made “ribs” out of a surface.

The results were nice, so I decided to share:

Here’s the bugged up script (it’s quite useless, but people may find inspiration where I didn’t):

Option Explicit

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Categories: 109017 · architecture · arhitectura · code · portfolio · programming · rhinoscript
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Scripts (RhinoScript): Adaptive Fenestration and Massive Unroll

June 13, 2008 · No Comments

As I promised, I hand out some of the scripts I’ve written in the course of the latest project.

Massive unroll Script:

Select as many surfaces as you like and then unroll each one of them.

Download it.


Adaptive fenestration script:

An interesting script that cuts holes in a surface based on the relation with a given attractor(point). I used it to generate a porous membrane for my latest project.

Download it.


Those were some scripts that have actually proven to be quite stable…

Here are some other potentially super-bugged scripts:

Faceting. - Does the same as the adaptive fenestration script only it also “facets” the seed surface.

Ribs. - My attempt (quite sucesefull) at writing a honeycomb script.

Categories: architecture · arhitectura · code · computational · portfolio · programming · rhinoscript
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architectural organism

June 13, 2008 · 1 Comment

home/house: an architectural organism

The house must not be seen as an opaque shell, but as an osmotic membrane.

The built environment intersects with the living environment.

Create a formal and functional interdependence between the architectural object (building) and the subjective object (home).

So you can see what porosity led to.

And here are some pictures of the model:

Balsa wood and plexiglass, nicely cut by CO2 laser.

First step of the project is here.

Categories: architecture · arhitectura · code · computational · programming · rhinoscript
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single-family home

June 12, 2008 · 1 Comment

(1of2)

First set of drawings from a single-family home project for school.

Getting a grip on the surroundings:

After an initial study of the surroundings, several ways of tackling this project have been bouncing up and down in my head. I won’t go through all the urban analysis of the area, suffice to say that taking into account the general characteristics (building regulations, urban tissue, the relation between buildings and their respective lots) and specific characteristics (how much sun do I get and from where? how much privacy? what role does vegetation play?) I was able to identify some “core variables” around which I could start working.

The site is a corner site. This must be reflected in the construction.

I  can’t directly attack the corner due to the constraint pushed by the general characteristic mentioned above - the relation between buildings and their respective lots - they all are free-standing separate objects.

Sunlight. The south is blocked by high-rise (10 stories) buildings. I must get the most out of what reaches the site while still offering a decent level of privacy (imagine 20 apartments looking down into your house).

The program was a classical single-family home (living room, kitchen, dining, 3 bedrooms, study/library, garage). I also wanted to open up the spaces inside towards the garden and the trees (which act as a natural privacy shield) surrounding the lot.

Air must come in and then out (get as much natural ventilation as possible).

Porosity sprang to mind. What if I can create a living, adaptive porous block that acts as a retreat and yet still opens up to let in fresh air, sunlight, perspective and, most important, a family? I investigated a little bit of fractals, went through to fractal architecture and, most important early-on in the design process, (Steven Holl’s) porosity architecture.

Initial concept (working towards porosity): *note: this is not how the final project looks like. the img below is just a concept sketch.

So, all talk and no scripts? Wait, no!

More to come in the next post. I promise you adaptive (in relation to an attractor/point) porosity on a given surface and a massive unroll script.

Here’s a nifty script to create a menger sponge in Rhino:

Option Explicit


‘Script written by Dimitrie Stefanescu
‘Released under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0

Call sponge()

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Categories: architecture · arhitectura · code · computational · fractal · portfolio · programming · rhinoscript