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Category Archives: fabrication

Intro

 

The project started out as an ambitious student-powered endeavor to design and fabricate at a 1:1 scale the flagship pavilion for the ZA11 Speaking Architecture event in Cluj, Romania. While at the same time integrating into its historically-charged context, the design (which was elaborated to a concept stage during a week-long workshop) boasts a strong representational power which was much needed in order to fulfill its main goal: attracting passers-by to the event. At the same time, the object, through its tectonic characteristics, tries to make legible the new ontology which is slowly defined by computational architecture and thus becomes a showcase for the design processes empowered by digital tools.

More info and graphics.

 

 

 

A nifty little tool for creating connectors between pretty much any kind of planar surfaces which intersect themselves at the edges.

 

 

 

 

 

More info.

More info.

ASTA Cluj organizes a parametric design workshop with the aim of designing the actual lounge pavilion of the ZA event in Cluj, Romania. Tutors are Dimitrie Stefanescu and Patrick Bedarf. Organizers are Bogdan Hambasan and Anamaria Androne.

Click here for more info and registration.

More info here.

_cand: 23-26 Aprilie 2010

_unde: Universitatea de Arhitectura si Urbanism “Ion Mincu”

Detalii aici.

Winning entry for DuPont + igloo‘s Changing the FaceCasa Poporului. Idea sparked off with Raresh Dragoiu of drr_____ fame.

dimitrie stefanescu rares dragoiu

dimitrie stefanescu rares dragoiu

dimitrie stefanescu rares dragoiu

Jury was composed of:

prof. arh. Dorin Stefan (DSBA)

arh. Bruno Andresoiu (igloomedia)

Anne-Line Citrene (DuPont France)

Gabi Rottes (DuPont Germany)

Some pictures from the exhibition, which can be seen at the University Underground Passage until the 7th of December (09):

pras_090326_page_1

I get to speak on the 2nd of April there about parametric modelling and show off some projects. Suggestions are more than welcome.

Here’s the latest school project, finished some time ago in early January. After pondering wether to reveal it or not (not that proud of it), I decided for the former in the end…

w_plan

w_fatadesectiunidetaliutehnic

w_machetaa3

Thanks to Manuel, who took interest in the scripts posted earlier, we both put up some work and came up with a better result. 

English version.

Spanish version.

(they are the same)

The script works now with intersections in any direction (swithch from scale to extend line). Also handles somehow geometries that have holes inside and finnaly some little extra options added (you can choose to extend the split line or not, material thickness). 

Also, there is one think to keep in mind when using the scripts. You will sometimes get errors when using a too low absolute tolerance in Rhino. So go to Tools>Options>Units and set Absolute tolerance to 0.0000001 or something absurdly accurate.

Over time, a lot of my research into architecture and scripting/algorithms overlooked – due to the conditions present in my school and country- the ever-important fabrication side of things. It’s easy to get distracted, create nice shapes, and then completely forget that, hey, i have to build them!

As I’ve learned recently, the best approach (and, of course, the hardest) is to go both-ways. Material properties and construction tehniques inform the final product as much as algorithm, concept and anything else does. This is an emerging system, constantly exchanging information back and forth between each component of the design process.

I’m writing these banalities because i feel they need to be pushed up front a bit, especially in my school. Anyobdy can create blobs, what about being able to construct (not sculpt!) them, even at a 1:50 model scale? Thinking of fabrication expands your way of architectural creation not by adding a surplus of superficial constraints (like the over-empasis on concept and/or philosophy that’s highly praised here) but by adding real challanges that, as an architect, you will encounter not at a model 1:50 scale but at real-life 1:1 scale.

That’s why i’ve created a small tutorial-like presentation on how to laser-cut a surface.

intro
  • Also, i’m using an older script that would need some tweaking, but for the moment it does it what it’s supposed to : unrolling all given surfaces and numbering them in the process.

    Download the unroll script here.

  • And then there’s the compiled .pdf with the baby steps.

    Download the .pdf here.

As always, if there’s any questions or curses, drop a line.

NOTE:

CutMyOwnRibs script updated.

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